I developed a bit of reputation in the workplace some years ago for doodling robots on scraps of paper and agendas during meetings, Some people doodle squares, circles or patterns, whereas it is almost usually robots for me. They can have legs, wheels, cameras for eyes, aerials for hair, it is to be reassured though that if I do start doodling robots during a meeting I am concentrating on the discussion and thinking of the matter in hand. This involuntary love for doodling robots takes a natural progression to 2D (vector) and 3D (modelling) illustration work, so you will see a few robots that have evolved from the top of a meeting agenda to screen.
Illustration work is an important aspect of design work, it enables a visual representation that is unique and bespoke for an individuals' needs and foregoes any issues of licensing artwork or having to make an ‘off the shelf’ design fit in to the overall design intentions.
The artwork I produce is developed depending upon the need, this means a decision is made as to whether to draw using 2D vector illustration techniques or construct using 3D modelling. There are advantages and disadvantages to both types of work. 2D vector illustration is scalable, meaning it can be resized to any proportions, whether this is for postage stamp size or for livery on the side of a bus. 3D illustration however means that a design can be created once, but then output in a limitless number of viewpoints (above, below, multiple sides).
Some of my illustration work may demonstrate obvious traits of 2D drawing and 3D modelling, however there are crossovers in style, for instance a 3D design may be required but 3D modelling may not be the appropriate method of development when a 3D design may be best drawn manually using vector imagery. An example of this can be seen with the pens and pencils at the top of this page, whereas the Constructing Type ‘Helvetica’ image is purely 3D.