2D & 3D Illustration
I developed a bit of reputation in the workplace some years ago for doodling robots on scraps of paper and agendas during meetings, Some people doodle squares, circles or patterns, whereas it is almost usually robots for me. They can have legs, wheels, cameras for eyes, aerials for hair, it is to be reassured though that if I do start doodling robots during a meeting I am concentrating on the discussion and thinking of the matter in hand. This involuntary love for doodling robots takes a natural progression to 2D (vector) and 3D (modelling) illustration work, so you will see a few robots that have evolved from the top of a meeting agenda to screen.
Illustration work is an important aspect of design work, it enables a visual representation that is unique and bespoke for an individuals' needs and foregoes any issues of licensing artwork or having to make an ‘off the shelf’ design fit in to the overall design intentions.
The artwork I produce is developed depending upon the need, this means a decision is made as to whether to draw using 2D vector illustration techniques or construct using 3D modelling.
There are advantages and disadvantages to both types of work. 2D vector illustration is scalable, meaning it can be resized to any proportions, whether this is for postage stamp size or for livery on the side of a bus. 3D illustration however means that a design can be created once, but then output in a limitless number of viewpoints (above, below, multiple sides).
2D or 3D artwork can be applied as concept art for architecture, environments, buildings and the visualisation of proposed plans and ideas. The following slides are 3D concept artworks that were produced to visualise how the proposal of town centre greenery and street furniture may look. Concept art can be produced as illustrations or 3D rendered models, in addition to this artwork can be animated to provide the feel of construction, developing progress, comparison for before and after and video walkthroughs.
Some of my illustration work may demonstrate obvious traits of 2D drawing and 3D modelling, however there are crossovers in style, for instance a 3D design may be required but 3D modelling may not be the appropriate method of development when a 3D design may be best drawn manually using vector imagery.
To give an example of where 2D and 3D illustration is used on this page, the ice creams and seaside images of the deckchair, fish and chips and Scarborough Spa Suncourt are all 2D illustrations, whereas the Constructing Type ‘Helvetica’ image is purely 3D. Like wise the robots you will see dotted about the website are 3D.